In the highly crowded landscape of mobile apps, user experience is a key differentiator between competitors. In this session, industry leaders in design, function, touch, and sound will discuss the importance of a completely submersible experience with a user and how a rich user experience drives high engagement.
Viewers will have a better understanding of the types of SDKs available to make their apps look, sound, and work better. Real world examples from leading companys will provide examples for attendees to follow and learn from. One such example is a sound company that has an SDK which allows developers to integrate high-quality surround sound into Unity-based games.
Michael Griffith | Director of User Experience, Bottle Rocket
Geoff Hollingworth | Head of Business Innovation, Ericsson
Spencer Hooks | Sr. Manager, Games Business, Dolby Laboratories
Michael Ludden | Head of Developer Marketing, Samsung
Dennis Luo | Senior Group Manager of Software Innovations, Intel Corp.